{
  "id": "gb2048",
  "name": "2048 GB",
  "version": "1.0.0",
  "entry": "run",
  "abi": 11,
  "ram_budget": 2097152,
  "stack_kb": 64,
  "timeout_ms": 120000,
  "permissions": ["gfx", "fs", "log"],
  "canvas_w": 1024,
  "canvas_h": 600,
  "system_gestures": false,
  "category": "games",
  "author": "Sanqui (game), tiles by beware; Peanut-GB by Mahyar Koshkouei",
  "license": "zlib (game), MIT (emulator)",
  "source": "https://github.com/Sanqui/2048-gb",
  "description": "2048 for the original Game Boy by Sanqui: slide the tiles, merge equal numbers, reach 2048. Runs on the built-in Game Boy emulator (Peanut-GB) with touch controls and gamepads; the high score is saved. zlib license (github.com/Sanqui/2048-gb).",
  "descriptions": {
    "en": "2048 for the original Game Boy by Sanqui: slide the tiles, merge equal numbers, reach 2048. Runs on the built-in Game Boy emulator (Peanut-GB) with touch controls and gamepads; the high score is saved. zlib license (github.com/Sanqui/2048-gb).",
    "it": "2048 per il Game Boy originale, di Sanqui: fai scorrere le tessere, unisci i numeri uguali, arriva a 2048. Gira sull'emulatore Game Boy integrato (Peanut-GB) con comandi touch e gamepad; il record viene salvato. Licenza zlib (github.com/Sanqui/2048-gb)."
  }
}
